MULTIPLAYER SYSTEMS | CHARACTER DESIGN
Role: Technical Designer
Company: Game Hermits
Engine: Unity
Network Framework: Mirror Networking
Platform: Mobile
Project Genre: MOBA
Project Overview:
Designed and implemented complete character systems for a mobile MOBA, focusing on creating engaging hero kits that balanced competitive depth with mobile-friendly controls. Developed two fully playable characters from concept to implementation, including comprehensive skill systems synchronized across the network. The work required balancing character fantasy with technical constraints, ensuring responsive gameplay on mobile devices while maintaining fairness in competitive multiplayer environments.
KEY CONTRIBUTIONS
Character Design • Skill Design • Skill Implementation • Network Code
All character abilities and interactions fully synchronized using Mirror Networking's client-server architecture.

MULTIPLAYER SYSTEMS | TECHNICAL DESIGN
Role: Technical Designer
Company: Game Hermits
Engine: Unity
Network Framework: Fish-Net Networking
Platform: Mobile
Project Genre: MMORPG
Project Overview:
Architected and implemented a complete networked character controller system for an upcoming MMORPG. The project focused on building scalable multiplayer infrastructure from the ground up, handling real-time combat synchronization, AI behavior, and player progression across hundreds of concurrent clients. Every system was designed with network performance and player experience in mind, ensuring smooth gameplay even under high latency conditions while maintaining server authority for fairness and security.
Basic Attack System • Aggression System • Mob State Machine • Death System • Player States • Mob Zones System • Mob Squad System • Player Stats System • Mob Stats System
All systems fully synchronized across the network using Fish-Net's server-authoritative architecture.