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PsychoxPrey

MULTIPLAYER SYSTEMS | CHARACTER DESIGN

Role: Technical Designer
Company: Game Hermits
Engine: Unity
Network Framework: Mirror Networking
Platform: Mobile
Project Genre: MOBA

Project Overview:

Designed and implemented complete character systems for a mobile MOBA, focusing on creating engaging hero kits that balanced competitive depth with mobile-friendly controls. Developed two fully playable characters from concept to implementation, including comprehensive skill systems synchronized across the network. The work required balancing character fantasy with technical constraints, ensuring responsive gameplay on mobile devices while maintaining fairness in competitive multiplayer environments.


KEY CONTRIBUTIONS

Character DesignSkill DesignSkill ImplementationNetwork Code

All character abilities and interactions fully synchronized using Mirror Networking's client-server architecture.

Metin2 Remaster

MULTIPLAYER SYSTEMS | TECHNICAL DESIGN

Role: Technical Designer
Company: Game Hermits
Engine: Unity
Network Framework: Fish-Net Networking
Platform: Mobile 
Project Genre: MMORPG

Project Overview:

Architected and implemented a complete networked character controller system for an upcoming MMORPG. The project focused on building scalable multiplayer infrastructure from the ground up, handling real-time combat synchronization, AI behavior, and player progression across hundreds of concurrent clients. Every system was designed with network performance and player experience in mind, ensuring smooth gameplay even under high latency conditions while maintaining server authority for fairness and security.


Key Contributions

Basic Attack SystemAggression SystemMob State MachineDeath SystemPlayer StatesMob Zones SystemMob Squad SystemPlayer Stats SystemMob Stats System

All systems fully synchronized across the network using Fish-Net's server-authoritative architecture.