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About me

Game Designer with a background in programming experienced in developing and shipping games across PC, Mobile, and VR platforms. Proven expertise in gameplay mechanics design within Unity and Unreal Engine.  Demonstrated leadership capabilities through successful team management and project delivery.

Gameplay Mechanics

70%

Enemy Encounters

70%

Level Design

85%

Environment Design

70%

Player Mechanics

Architect local and networked character controllers and combat systems across multiple platforms.

AI Behavior

Develop enemy AI behaviors, virtual assistants, and performance tracking systems for games and simulations.

Environment Scripting

Create procedural level generation, realistic desert environments, and interactive VR simulation training scenarios.

Level Design

Lead comprehensive level design documentation and combat scenario creation.

Board Games

Develop board game adaptations with optimized digital mechanics for mobile and cross-platform deployment.

Virtual Reality

Engineer VR interaction systems, object manipulation mechanics, and incident simulation scenarios for training.

PORTFOLIO

Achievements

December 2021

Capstone Project Award

My Sci-Fi game INTRA NEBULAS capstone project achieved the first place in MU science fair competition

September 2022

Victoris 1.0

I successfully organized and managed Victoris 1.0, coordinating multiple committees and producing live technical sessions. This leadership role involved overseeing organizational operations for 200+ members while delivering engaging educational content to the student community.

CONTACT

Open to collaborating on exciting game development challenges and projects.

Phone

+201013965768

Contact@dwayke.com

Address

35744, Egypt